I especially like the "Ivory Crown" mechanic: a most precious boon that can't benefit the holder, and ultimately holds the holder from the most exalted position. It's a game mechanic that compells the players to negotiate and compromise instead of dictating that players must negotiate.
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I especially like the "Ivory Crown" mechanic: a most precious boon that can't benefit the holder, and ultimately holds the holder from the most exalted position. It's a game mechanic that compells the players to negotiate and compromise instead of dictating that players must negotiate.